Culinary Crusaders

  • Culinary Crusaders is my final year, final module project at university. Developed in a team of 5, Culinary Crusaders is a food-themed, co-op, puzzle, adventure game set in an exaggerated 1960’s diner.

    It requires 4 players, and players must navigate through each level of the diner by solving brain-bending puzzles and overcoming tough food-themed monsters.

  • For our final project, we used Unity. It best suited all of our skillsets and was a perfect choice for the genre type as it is very much an indie game.

  • I was one of the main programmers for Culinary Crusaders, tasked with programming the player mechanics, local multiplayer and also the implementation of Wwise audio.

    I also programmed the UI navigation and designed some of the scenes using models created by our 3D artists.


Quizzify - Data Driven App

  • Quizzify is a data driven app coded in C++ . It is a quiz game in which you are able to select topics and put your knowledge to the test in 2 different mini-games.

    These mini-games are the lighting round, in which players will have to answer as many questions in a specific time frame. The other is the ramp-up challenge, where players will answers ten questions, increasing in difficulty as they move on.

  • Quizzify was coded in C++, utilizing Object-Oriented programming as a main technique.

    For the first 2 years of university I was involved in the codelab module in which I developed a solid understanding of C++ programming in Visual Studio

    The questions and answers were extracted from an API via the Open trivia database, giving me a good understanding of API’s and data retrieval in C++.

Digital Diplomacy


  • Digital Diplomacy puts you in the position of a World Leader, interacting on a fictional social media site with other Leaders of the World.

    It is currently still a work in progress, but I hope to complete it fully at a future date

  • I used Unity to develop Digital Diplomacy, as I felt my skills were more directed towards C# programming. Personally, I felt the UI capabilities in Unity were well-suited for the game too.


Interactive Solar System

  • This Interactive Solar System was a group project made during my 2nd year of university.

    I ended up designing the stage area with the planet podiums, including the camera transitions. I also implemented the orbiting mechanics for the planets and created a fun facts generator that loops through a set number of facts about the planets.

    The project essentially serves as a simple educational tool for kids who are intrigued about our solar system.

  • This project was developed using Unreal Engine. The reasoning behind this was mainly due to the graphics capability of UE.

    The graphics being a key component for this project, to make a semi-realistic representation of our solar system.